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U boot board game
U boot board game








u boot board game
  1. #U boot board game Patch#
  2. #U boot board game full#

#U boot board game full#

This title is full of those little flashes. High fives are unleashed and cheers erupt, with the cacophony quickly being hushed by the captain as they usher you back to battle-stations. Similarly, after spending a good half hour tracking a convoy, plotting its course, and preparing your torpedoes for a huge assault, it’s wildly satisfying to actually sink your target. Then they start dropping depth charges and you have horrible flashbacks to Das Boot. So you start talking in whispers, coordinating your next move like a cluster of bodies in the back corner of a funeral parlor. As you dive you realize they’re listening to your movements with hydrophone, the app measuring the table’s noise output with a flaring meter. Moments such as sinking a merchant vessel and finding yourself pursued by multiple escort frigates are unequaled. If you can get on with the central activation system and the constant management of fatigue, you will find the best bits waiting to be teased to the surface and they will be worth the smaller pains.

u boot board game

These warts are of overall less severity than the fatigue rules at the heart of the design, but they’re absolutely present and will be of varying concern to individual participants.Īnd that’s the primary hurdle. Aspects such as a lack of a save feature during a three hour mission, minefields that are way too dense for any semblance of reality, and a Chief Engineer role whose actions are far more mundane and dull than the rest of the players. These issues are spread like thin cracks throughout the extent of the product. That creaking feeling of a patchwork hull permeates the design, alluding to a rushed product fraught with issues back in the engine room.

#U boot board game Patch#

It alleviates the pressure at a long-term cost, but it also feels like a bit of a patch as if the core of the game is flawed or misaligned. The issue is recognized to some degree by allowing you to overwork your crew at the cost of morale, and this system does work. This feels at odds with the simulation aspect of the game, despite the fact that it does provide for some gripping strategic decisions as you triage problems with limited manpower. It’s a game of hunting British merchant vessels and escorts, punctuated by enormous payouts when your salvo of torpedoes land on target, but the doldrums between are full of Euro-style resource management. It will sneak up on you quickly as just a few routine maneuvers will already have the bulk of the sub exhausted. This means a helmsman will refuse to dive or a crew member will refuse to load a torpedo if he’s performed three actions already in the game. After three such actions they are full-up and will no longer respond to orders. As they perform tasks they become fatigued. Your primary resources are your sailors and their level of energy. Busy-work is constant and the CE is the task-masker keeping everyone focused. From the initial bell as you leave the port, you will be busy changing seals and cleaning torpedo tubes. Those maintenance tasks the engineer must constantly deal with are your first sign. UBOOT is a complex beast, an experience that is equal parts conflict sim and resource management. Finally, the Chief Engineer is a manager of manpower, assigning different personnel to perform reports and maintenance. The Navigator uses several slick tools to map out the submarine’s path on the Atlantic map, as well as to physically construct enemy convoy approaches, oh and they’re the ship’s cook too. The First Officer operates the application, inputting commands while also maintaining responsibility for first aid and working the helm. The Captain issues orders to the lot, leading discussion and personally taking charge of loading and firing torpedoes. Players are divided into roles so that they can manage different aspects of the crew. UBOOT feels like someone took the splendid Captain Sonar and totally re-hauled the game to be a three hour simulation. This game, if nothing else, is something wondrous to behold. All of this occurs within the context of an absolutely enormous three-dimensional cardboard submarine dominating the center of the table. It’s equally electronic and analog driven, with much of play off-loaded to a sophisticated app and yet other elements framed around using realistic period technology such as protractors and targeting dials. It’s a tabletop cooperative real-time simulation of German World War 2 submarine warfare.










U boot board game