
- #FACTORY TOWN LINKED HOUSES HOW TO#
- #FACTORY TOWN LINKED HOUSES SOFTWARE#
#FACTORY TOWN LINKED HOUSES HOW TO#
I don’t have a clear idea of how to improve the throughput of my mining facilities for similar reasons to farms. But it’s hard to see what ended up hurting me. I built more things to generate red coins and solved the issue. At some point in the mid game my red coins crashed. Compute blocks should refuse to connect if they’re done in a way that accomplishes nothing.
I wonder if there’s some UI options around interlocking shapes that would help make things more intuitive.
#FACTORY TOWN LINKED HOUSES SOFTWARE#
I’ve got ~20 years of software development experience and I still end up at youtube tutorials half the time I try to do something new.
I wish it was easier to understand compute blocks your first time through. Debugging problems in setting up compute blocks is hard. Watching production race along fully filling a conveyor belt, to screech to a halt when it exhausts ripe fruit is frustrating. Do I need more farm tiles? Do I need to fertilize? Understanding bottlenecks is challenging. I’ve never been able to build a great mental model on what’s happening at my farm. make jam and fruit juice) affects the output rate of anything.
I have no idea how asking a production building to build more than one thing (e.g. In general I have a hard time understanding what the output of a production building is, and what bonuses have applied to that. Having fertilizer in a barn in one corner of the map lets me drop farm tiles on an otherwise empty island in the opposite corner. The global build inventory feels really powerful. Falling back on conveyor belts (which don’t consume population units) seems like the right answer every time. The carts consume population units, and require some effort to set up. It feels like there should be some reward in working with what’s already on the land. Farm tiles and planting your own is incredibly easy and efficient. Apart from the very early game the farmable natural resources don’t matter. Apart from the earliest part of the game my red coin count has always been strong enough to just let me change any part of the terrain into a flat plain to build on. It’s possible this is deliberate until some future revamp of terrain generation, but at the moment it’s crazy cheap. Terrain modification feels cheap/overpowered. We’ve got all the achievements, here’s our current town. I’ve been loving Factory Town, according to steam my wife and I have put 54 hours into it total so far. (this post will largely only make sense to players of Factory Town)